![]() ![]() So you have to plan and sequence missions (ie, while going to Eve, you need to check back at the minmus base to transmit science.) (I have nothing against mods, SpaceX and NASA have automation too.) Although the tracking station shows upcoming maneuvers, it does not warn you like Kerbal Alarm Clock. I got used to the ps4 controller and I find that it works for me. I liked it but I wanted the visual experience on the big screen so I got it on PS4. The crashes mean you have more saves, particularly on long missions. From paranoid naming conventions for saves to exploding ships. The advantage of the Xbox is that KSP is beautiful and I want to play it on my HDTV. I just got the PC version for my laptop (Steam sale $10) and it loads in about five seconds rather than the two minutes on my Xbox and my laptop was NOT built for gaming. I say yes, but totally understand if it's not for you. Now you are wondering if all this is worth it. Hopefully this helps on the PS4 like it seems to on the Xbox. Some of these are probably unnecessary now, but I don't know which ones and I'm in these habits so I don't need to do trial-and-error to find out. I've started to ease up on this one and haven't had any problems yet, but this seemed to be an issue for me in the past. Keep the number of VAB and SPH craft files to one screen each (i.e. This one hasn't happened to me in a while. ![]() If I lose controls (usually button functions) in the VAB or SPH I go back to the KSC screen and back to the VAB/ SPH and it is fixed (sometimes). If I can't control a vessel I can switch vessels or spacewalk and switch vessel and this will fix it (sometimes). When ships randomly explode on loading, reload the last save (even if it is the auto-save) and then go back to the ship and it should be fine. Don't leave the game paused for long periods, shut it down instead. ![]() Neither PS4 nor Xbox power off by default when you "turn off" the system - you need to go into settings and do this manually. Actually power off the console when the crashes/glitches get more frequent. Yes, the load time is very long, but this is probably the number one thing that prevents crashes. On the Xbox and PS4 the game will stay in a paused state if you don't stop it manually - even if you turn off the console (see the next item). When I'm done playing for a bit, I stop the game software. Keep the number of quicksaves to one screen. Some of my worst crashes and losses were from saving on that screen. Always quicksave games in space, not at the KSC screen. Here are things that seem to work for me on the Xbox to minimize the occurrences and the frustrations I've experienced the other issues you've mentioned infrequently. I never delete the last save from the previous day that I played because I had a bad crash that wiped out some previous saves (but that was mid-last-year).ĭid you ensure you have all the updates loaded? Some of these problems have gotten better on Xbox over the last year, but not all. I'm totally paranoid about it and save often with a specific naming convention. I can't think about screenshots at the same time. ![]() Each time these happen, I am trying to quickly prevent a disaster from happening and a ship from desintegrating. I am unable to provide screenshots because these are not idle, lovely pictures like a landing and a flag next to the ship. You can't switch to map view or can't even bring up the options menu. Then it turns out it is not that the ship is not responsive. Antenna won't unfold, ship won't lock prograde, can't fire the engine. Another time when you switch from map to ship, the screen stutters, shakes like mad and the ship is about to disintegrate.Īlso, occasionally (when you have just made it to Gilly, for example), you try to perform a maneuver only to realise that the ship is not responsive. I had a Sentinel that morphed into the LF tank and just the red dot was peeping out while the antenna was dangling. Sometimes when you switch to tracking station and back it fixes itself. Or just starts pinning out of control sending engine, thrusters and antennae in different directions. Only when you switch to it you see that it is like a ragdoll. Next, you pick up a contract to move a satellite to a different orbit. Anybody else getting paranoid about such things? It is so annoying to make quicksaves to counter this. ![]()
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